Author: Ryan Migalla
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Kickstarter campaign metrics (conversions, costs, momentum, etc.) and debrief for Quickdraw: Battle for Silver City
I wanted to share some of the key metrics of my Kickstarter campaign to help first time creators peer behind the curtain a little. For context, this is my first campaign I’ve launched. It has a $15 base tier, $50 deluxe tier, and a $4 PnP tier. It funded at 226% the goal, with 274 Read more
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Indie Game Publishing Sprint 6: 1/8/26 – 1/27/26
LAUNCH DAY! It’s all come down to this! In my previous post, I’ve described how I’ve adopted the Agile development methodology to keep my focused and maintain my productivity as I churn through all the tasks needed to launch a successful Kickstarter campaign and start my publishing journey. This Sprint finished right on my launch day Read more
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Indie Game Publishing Sprint 5: 12/18/25 – 1/7/26
Finalizing my Kickstarter page and prepping for my first convention! In my previous post, I’ve described how I’ve adopted the Agile development methodology to keep my focused and maintain my productivity as I churn through all the tasks needed to launch a successful Kickstarter campaign and start my publishing journey. With the holidays slowing me down Read more
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Indie Game Publishing Sprint 4: 12/4/25 – 12/17/25

Figuring out fulfillment logistics and giving away free games! In my previous post, I’ve described how I’ve adopted the Agile development methodology to keep my focused and maintain my productivity as I churn through all the tasks needed to launch a successful Kickstarter campaign and start my publishing journey. All of a sudden my end of Read more
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Indie Game Publishing Sprint 3: 11/20/25-12/3/25

Diving deep into EU requirements, and prepping for the final print run. As I mentioned in a previous post, I’ve adopted the Agile development methodology to keep my focused and maintain my productivity as I churn through all the tasks needed to launch a successful Kickstarter campaign and start my publishing journey. The theme of this Read more
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Indie Game Publishing Sprint 2: 11/6/25-11/19/25

11/6/25-11/19/25 Working on community engagement and visual design As I mentioned in a previous post, I’ve adopted the Agile development methodology to keep my focused and maintain my productivity as I churn through all the tasks needed to launch a successful Kickstarter campaign and start my publishing journey. A busy sprint! Since I’m now on paternity Read more
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Indie Game Publishing Sprint 1: 10/22/25-11/5/25

10/22/25-11/5/25 – working on ads and samples As I mentioned in a previous post, I’ve adopted the Agile development methodology to keep my focused and maintain my productivity as I churn through all the tasks needed to launch a successful Kickstarter campaign and start my publishing journey. The tl;dr of Agile is to work in 2-week Read more
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How do I ship my game to the EU? Do I need a CE Mark, AR, VAT?

If you want your game in the EU you’ll likely need all of the above. It’s a fair amount of work but very doable once you understand it. I got really frustrated when searching for clear answers on how to ship a board game into the EU/UK. I found a lot of misinformation, “experts” that Read more
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How do I market my game and get followers?

Show people something interesting and focus on honest engagement. I just started hosting a monthly Q&A for self-publishers on the Break My Game Discord channel (check it out!), and the same question keeps coming up: “How do I market my game?”“How do I build an audience?” It’s tough, and I’m living this struggle myself as Read more
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How do I get my game printed?

Start talking to manufacturers to understand which work best for you. You’ve got your prototype – scraps of paper, cardboard tokens, rough printouts – and you can already picture the glossy, shrink-wrapped version sitting on a game store shelf. But how do you actually get it printed? Manufacturing can feel like a black box the first Read more
