Author: Ryan Migalla
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Sprint 2: My engineered solo playtesting methodology and being late but productive
I’m late! We’ll get to it in the retro but overall I’d say there were some wins, some distractions but still feeling like this is a good framework to continue to make progress. The goal for this sprint was to refine my solo playtesting methodology to make some balancing progress as well as some book… Read more
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Sprint 1 Review/Retro: Releasing a new email sign-up and staying Agile
Sprint 1 done! Just 800 more until I retire! Not too shabby. There’s a lot to take away from this first sprint, but before we dive into the retrospective lets start with the Sprint Review. Sprint Review The stories planned for this sprint were: I completed all of these except for submitting my game for… Read more
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How to Implement Agile Board Game Development for Designers and Publishers
Nuggets of Wisdom: The fastest way to build something is through quick iterations and feedback, not long detailed planning and execution phases. Discussion Question: Do you think applying Agile board game development to your design/publishing process would be useful? If you’ve ever been exposed to product development you’ve likely heard the word “Agile” being thrown… Read more
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Is Self-Publishing or Pitching Better for Your Goal? My Decision and Five Year Plan
Nuggets of Wisdom: Determine your goal and use that to filter through the endless amount of information out there. Discussion Question: What is your goal and how are you going to get there? Once I knew that I wanted to develop Quickdraw my first question was, should I publish it on my own, or should… Read more
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Starting From Nothing and Finding Unique, Deep Gaming Experience – Design
Nuggets of Wisdom: Design what interests you. Let exciting ideas guide your path. Discussion Question: What game mechanics have you seen that truly inspire you? I had been designing a very different sort of game when I discovered 18-card games. My original idea was fine, and getting into game design was exciting, but the concept… Read more