Author: Ryan Migalla
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Where can I get playtesters for my game?

The Break My Game Discord channel and in-person playtesting specific events will set you up for success. This is my favorite question to answer, because this is the question that will do the most to bring your game to life. Playtesting early and often not only will give you the best game, but also save Read more
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Should I copyright/protect my game before sharing it with others?
No. Ideas on their own are worthless and you only hurt yourself by delaying meaningful feedback. This is one of the most common questions I’ve seen on various blogs from new designers. Or I see it manifest as anonymous posts asking vague questions about a game they aren’t fully describing. I get it, I had Read more
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I’m 3 months away from my Kickstarter launch, what should I be doing?

You should already be building your audience, locking down manufacturing, and preparing like you’re launching a full product – not just an idea. I’m about three months out from launching Quickdraw, and the reality is setting in: a successful Kickstarter doesn’t start at launch. I see too many posts that begin with “Help, my Kickstarter is failing,” and Read more
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How can I maintain productivity using Agile board game development?

Passion for your project will come and go. Rely on a proven process to structure your chaos, and progress becomes inevitable. 3 months out from my Kickstarter, and since I’m planning right, there are a million things to do: playtests, promo art, manufacturer files, campaign pages, shipping quotes, and on and on it goes. Every day Read more
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Is self-publishing or pitching better for my goal? My Decision and Five Year Plan
Nuggets of Wisdom: Determine your goal and use that to filter through the endless amount of information out there. Discussion Question: What is your goal and how are you going to get there? Once I knew that I wanted to develop Quickdraw my first question was, should I publish it on my own, or should Read more
