Category: Agile Sprint Reviews

  • Indie Game Publishing Sprint 6: 1/8/26 – 1/27/26

    LAUNCH DAY! It’s all come down to this! In my previous post, I’ve described how I’ve adopted the Agile development methodology to keep my focused and maintain my productivity as I churn through all the tasks needed to launch a successful Kickstarter campaign and start my publishing journey. This Sprint finished right on my launch day Read more

  • Indie Game Publishing Sprint 5: 12/18/25 – 1/7/26

    Finalizing my Kickstarter page and prepping for my first convention! In my previous post, I’ve described how I’ve adopted the Agile development methodology to keep my focused and maintain my productivity as I churn through all the tasks needed to launch a successful Kickstarter campaign and start my publishing journey. With the holidays slowing me down Read more

  • Indie Game Publishing Sprint 4: 12/4/25 – 12/17/25

    Indie Game Publishing Sprint 4: 12/4/25 – 12/17/25

    Figuring out fulfillment logistics and giving away free games! In my previous post, I’ve described how I’ve adopted the Agile development methodology to keep my focused and maintain my productivity as I churn through all the tasks needed to launch a successful Kickstarter campaign and start my publishing journey. All of a sudden my end of Read more

  • Indie Game Publishing Sprint 3: 11/20/25-12/3/25

    Indie Game Publishing Sprint 3: 11/20/25-12/3/25

    Diving deep into EU requirements, and prepping for the final print run. As I mentioned in a previous post, I’ve adopted the Agile development methodology to keep my focused and maintain my productivity as I churn through all the tasks needed to launch a successful Kickstarter campaign and start my publishing journey. The theme of this Read more

  • Indie Game Publishing Sprint 2: 11/6/25-11/19/25

    Indie Game Publishing Sprint 2: 11/6/25-11/19/25

    11/6/25-11/19/25 Working on community engagement and visual design As I mentioned in a previous post, I’ve adopted the Agile development methodology to keep my focused and maintain my productivity as I churn through all the tasks needed to launch a successful Kickstarter campaign and start my publishing journey. A busy sprint! Since I’m now on paternity Read more

  • Indie Game Publishing Sprint 1: 10/22/25-11/5/25

    Indie Game Publishing Sprint 1: 10/22/25-11/5/25

    10/22/25-11/5/25 – working on ads and samples As I mentioned in a previous post, I’ve adopted the Agile development methodology to keep my focused and maintain my productivity as I churn through all the tasks needed to launch a successful Kickstarter campaign and start my publishing journey. The tl;dr of Agile is to work in 2-week Read more