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Sprint 2: My engineered solo playtesting methodology and being late but productive
Ryan Migalla
April 24, 2025
2 min
Sprint 1 Review/Retro: Releasing a new email sign-up and staying Agile
April 9, 2025
How to Implement Agile Board Game Development for Designers and Publishers
March 25, 2025
Is Self-Publishing or Pitching Better for Your Goal? My Decision and Five Year Plan
February 12, 2025